My newsletter >UX is published fortnightly. Read and subscribe at morethanux.susbstack.com

Articles
I enjoy sharing the knowledge and experience I've gained over the years, writing articles for both my personal pages and the organisations I work with.
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I've gathered a selection of these articles into sections below.
Photo by Nick Morrison on Unsplash
User experience and product design
Challenge everything - even the big guns
Here's me roasting the very first ChatGPT user interface you see when you sign up, and showing you how I would make it better.
Good design doesn't have to be expensive or difficult. Paying attention to some simple rules and using the tools available to you can make all the difference.
AI-first - designing the next generation of AI products
What happens to product design when we start including LLM/AI in apps from the ground-up? What do designers need to consider when moving beyond simple veneers over chatbots, or quick-and-dirty integrations with existing apps?
Love it or hate it - emotion drives UX
The lexicon of UX is peppered with terms like pain, frustration, sentiment and delight, and we build mood maps to capture what users are feeling.
Why is emotion so valuable to UX, and how can you understand and take account of it?
Do AI plugins spell the end of UX as we know it?
Plugins to AI have the potential to perform highly advanced tasks based on a mere text prompt. What are the implications for a team researching and designing user interfaces?
Detachment and the Philosophy of Design
You are not your designs. They do not embody you. Learn to let go.
In this article, I want to share three important lessons I’ve learned over the years spent designing digital products.
Architecture: the best analogy for UX?
When explaining my job, I tend to say I’m a product designer for software, but even then I still get some blank looks. But I may have stumbled on an analogy which most people will understand.
Give the user what they need, not what they ask for
You've probably heard the mantra - don’t give the user what they ask for, give them what they need.
Here’s a practical example of why that matters, taken from my own daily life. Hopefully it’s relatable.
Back-to-basics UX: five things to always do
There is no right or wrong with UX, but there is an overwhelming supply of opinions on the internet about how you should proceed.
Guess what - it doesn't matter. Here's how to get back to design purity and ignore the noise.
Overground, underground - maps, data and usability
Transport for London are updating the world-famous tube map, replacing one overground line with six (hopefully) distinct threads.
In this article, I discuss the potential benefits and drawbacks from a user perspective.
Is the 'cult of feedback' ruining experiences?
We haven't yet reached the point where you're asked to give feedback about your experience of giving feedback, but surely that can't be too far away.
This article tells my story of encountering a feedback form which literally prevents you using an app.
The rise of the UX specialists
Although UX research and design are now accepted industry practice, specialisms in UX roles are yet to be universal.
This article introduces the concepts of 'focused' and 'diversified' UX specialist roles, giving several examples of each.
Product UX maturity - how to know you're making a difference
It’s all well and good measuring statistics and KPIs for your product, but how do you combine that with other factors to deliver a clear and simple measurement of the effectiveness of your UX efforts?
How will ChatGPT change UX?
An interesting new opportunity has emerged in recent times. Or an existential threat to UX design. Right now, it’s hard to tell which it is. AI bot plugins are definitely going to change UX; here’s how I think it might play out.
Are your users Squirrels, Elephants or Ostriches?
Stereotyping users isn't always helpful, but there are some shared behaviours users exhibit when you're explaining your product to them. Here's how to recognise 3 of the most common, and how to account for - or even take advantage of - them.
General tech articles
In the end, AI writing tools will hold you back
There’s no doubt that the latest batch of Large Language Model AI bots represent a huge technical achievement. Most chat bots will be able to create a fairly convincing blog article based on a few scattered thoughts, but I would urge people not to rely on them. Here's why...
Embracing open standards for a better future
Open standards are what built the web. They're good for me, you and everyone else.
This article discusses key benefits of open standards, and how you can help the community drive wider adoption.
An absolute beginner’s guide to APIs and API Gateways
If like most of the world's population you don't understand what an API is, let alone an API gateway, have a read of this story. It might sound like a Greek myth, but at its heart it's explaining a complex and very important topic.
How evolving team topologies are driving APIOps adoption
APIOps is a derivative of DevOps, focused on the design, delivery and operation of APIs.
A good APIOps strategy might once have been desirable, but now it's becoming mandatory, as API management teams grow and diversify.
Leadership
You don’t have to be 'different' to want to avoid working in an office
There’s been a bit of a noisy trend recently about getting back into the office, as opposed to continuing working from home.
This article looks at why a desire to work from home doesn't mean you're weird or lazy.
Three behaviours for successful empowerment
A regular theme of 1-to-1s with my direct reports is enabling them to do their job without relying on me to tell them what to do.
But how do you actually go about building trust and empowering your staff?
Handing Back Control
Your delivery team owns the sprint backlog. But could handover and ownership start earlier than you think?
Could we give the team even more power over the direction of delivery, and achieve that oft-quoted aim of managers, to make themselves redundant?
The Six Pillars of Product Leadership – Part 1
This is the first of two posts where I draw together what I believe are the six most important behaviours and attitudes of good leaders in software development. Over the years leading product development teams, I’ve identified what works for me when motivating the team, creating excellent products and delivering for the business and our customers.
The Six Pillars of Product Leadership – Part 2
In the second instalment of this article, I look at the remaining 3 pillars. Whilst those in the first part of the article were all about ‘soft’ skills, these are the more pragmatic elements that I consider key to product leadership, whether that’s product ownership, management, or other leadership roles.
Ever feel like we’re trying too hard?
I read quite a few posts each week about UX ‘best’ practise, the future of the art, and so on.
​Are we all, more or less, trying too damned hard to make ourselves be seen as visionaries who (above all else) are really worth employing?